sora no kiseki sc play guide

A Land of Confusion

Back on land, chaos had broken out. Everything that made use of Orbmental technology had stopped working.
Groups of people gathered to gaze at the large structure in the sky. They all thought it was a bad omen.
With all their technology down, Liberl Kingdom were going to be at the mercy of their enemies.
But a small glimmer of hope was found at the guild in Bose.

Professor Russell had finally made a breakthrough analysing the Gospel they got during the Coup De'tat incident.
At first, they had thought the Gospel was a dark Orbment that interrupted the power of other Orbments but
it appeared they were wrong. The Gospel was an object that absorbed the power from other Orbments then
acting as a gateway, the power would be transferred somewhere.
That somewhere was the giant legendary city that was now in the sky, the Liber Arc.

For the time being, they had to think of a way of restoring their defences. Fortunately for them, Professor Russell had managed to invent a device that disrupts the Gospel's effect. However, the disruptors were only powerful enough to cover an object about the size of a hand. So they decided to restore the communicator mechanisms at the guilds first so that they could all keep in touch. After a little work, they successfully got it working again.
Now Estelle's party had to go around restoring the communicators in the other guilds. With the disruption from Liber Arc their Orbmental Battle Devices were also affected so none of them could make use of Arts. All airships were down too.
It was going to be a teacherous journey travelling to the other cities on foot. But they had to do it.

It was a dark time for the Liberl Kingdom. All services came to a standstill and people were panicking.
In Ruan, the bridge had stopped working. Estelle's party found themselves queuing for the boat that took people from
one side of the city to the other. Many people thought that the large object floating in the sky was a secret weapon being used by another country, ready for invasion. Others gazed at it in wonder.

Along the way, Tita dropped by Elmo to help fix the hot spring resort by implementing an old gasoline
powered combustion engine. With the way things were now, everyone needed a place where they could relax
their minds more than ever before.
Eventually, Estelle's party arrived at the last guild to restore the communicator there. There was a message
from Queen Alisia. She wanted to speak to them about something and was asking them to see her at the castle.

At Grancel Castle, it seemed Klose had finally made up her mind to ascend to the throne as the next queen of Liberl Kingdom. Just as they discussed their plans, a soldier rushes into the room in a panick.
The queen asked him what was wrong. A large group of steam powered tanks and soldiers from the Erebonian Empire were marching their way towards the walls outside Grancel.

At first, Queen Alisia was going to go and find out what was going on. But Klose thought it was best that she went as the next queen. Together with Estelle and the other party members, they hurried to the gates. There, Klose greeted their general and found out that the Erebonian Empire was accusing the Liberl Kingdom of breaking the Anti-War Treaty that was signed recently. Thus, they had decided to prepare for war by allocating a large number of their forces outside Grancel. To Estelle's and the other's surprise, Olivier was also there together with Muller. But Oliver was dressed more formally this time and for some reason, he acted like he didn't know Estelle or any of the others.

Olivier introduced himself as the Prince of Erebonia and explained that rumours among his people, said that the floating object in the sky was Liberl Kingdom's secret weapon. Erebonia's council and minister came to the conclusion they were breaking the Anti-War Treaty and so, gave them reason to justify their move. Estelle stepped in, arguing that the floating object had nothing to do with them and the fact that all machinary in the kingdom was affected proved that.
She also told them that they were already trying to get to the root of the problem too but Olivier and the general was skeptical they could do anything. Just then, the High Speed Cruiser arrived together with
Liutenant Julia, General Morgan and Estelle's father Cassius on it.
It seemed Professor Russell had managed to implement some of his Wave Disruptor technology into the cruiser.

With the reputable Cassius here and seeing how they had an airship working, Olivier and the general agreed to withdraw their army for now. They agreed that they would not resort to anything rash on the condition that they solved the current problem that affected all Orbmental technology, as well as the object in the sky.
After Joshua's reunion with his foster father Cassius and receiving a letter from him, Estelle's party headed back to Grancel. Little did they know about the other surprise that awaited them...

The city of Grancel was in flames. The Ouroboros were trying to invade the castle. Their mechanical robots and soldiers were everywhere. Estelle's party did their best to get through to the castle but there were too many of the enemy. Meanwhile, the Performers had reached the castle doors. It looked like it'll take them some time to break down the strong double doors. Walter grinned and stepped up. With a loud roar, he blasted the doors down.

Inside, the castle guards prepared to defend the queen along with Dunan and his butler Philip.
The guards were all killed in a blink of the eye. Philip had no choice but to fight too. He was a former military personnel and still had some fight in him left. Enough to stall for time. Outside, Estelle's party finally made it to the castle doors. They rushed in and found all the soldiers dead. Philip stirred a little as they ran towards him.
After learning the Performers were headed up to the throne room, they hastily made their way up.
They were just in time as the Performers were about to leave with the Queen.

With all four Performers together, Estelle's party had little chance of winning.
Just as things looked bleak, Colonel Richard arrived together with another high rank soldier.
Richard had been released and was now serving Liberl Kingdom again. His loyal soldiers were also helping fight the Ouroboros' army in the city. They were successfully repelling the enemy's invasion.

But the Performers had had their fun. They were just out for a stroll before the next step of their plan.
It was time they returned to Professor Weismann on the Glorius. Back at the guild, reports came in that the Glorius was flying towards Liber Arc. Whatever Weismann was up to, Estelle's party would find out there.
And so, they went off towards the legendary floating city aboard the Aselyu...

Starting Point: Bose

  * In this chapter, you can travel around Liberl freely. However, for the 
    purpose of this guide, we'll be going from Bose > Rolent > Grancel > Zeiss > Ruan.
    
  * This part of the guide doesn't mention anything about the towers but, if you fight 
    your way to the top, you can obtain some rare items by defeating the monsters on the roof.
    
  1.  BOSE  
      - At the start, you will be handed four Wave Disruptors.
      
      * Characters must be equipped with one of these to be able to use Arts.
        
      - Following Blazer quests are posted on board:
      「クローネ峠の手配魔獣」"Monster Hunt in Krone Mountains"
      「新道の手配魔獣」      "Monster Hunt in Ansell New way" 
 
  2.  KRONE MOUNTAINS, CHECK POINT 
      - Get an Mysterious Aurora Pill from Rei.
      
  3.  ROLENT  
      - Go to the guild, activate the communicator behind the reception by 
      using it. You'll lose one Wave Disruptor.
    
      - Following Blazer quests are posted on board:
      「エリーズ街道の手配魔獣」"Monster Hunt in Ellise Way"
      「ミルヒ街道の手配魔獣」  "Monster Hunt in Milch Way"
      
  4.  MARGA MOUNTAINS (APPROX. LVL 76)
      - Find a miner inside.
     
      - Check the elevator and then use it to go down.
      
      * You will fall into battle right after you use the elevator so be prepared first.
   
      - After winning, you must find the remaining 3 trapped miners.
    
      - Ignore the area with the fog first (this is the monsters' nest) and 
        go find the miners in the other areas. Once you've found them all,
        go to the nest. You'll fight a Hydra Armour and 4x Killer Cancers.
        The "Rescue the Miners" quest is complete after you win.
        
  5.  ROLENT
      - Go to the chapel and a wedding will take place.
    
      - After the wedding ceremony, go to the bar and talk to the girl Sela who is 
      sitting at the table in front of the counter. You'll get Gambling Master Jack Volume 11.
      
  6.  GRANCEL CASTLE  
      - Purchase リベール通信 第10号 Liberl News Issue 10 from the Edel Department Store.
      
  7.  ZEISS  
      - Go to the guild and restore the communicator. You lose a Wave Disruptor.
      
  8.  ELMO
      * You'll need Tita in your party for this quest.
    
      - Speak to Old Lady Mao twice and choose to help her. You'll get the 
      Pump Room Key.
    
      - Go into the pump house and you'll find that you need a combustion engine to 
      get it working again since all machines using Septium as a fuel are currently offline.
      
  9.  ZEISS
      - Go to the basement and speak to ルーディ Rudy. He'll hand you a 
      Workshop Chief's Letter of Reference.
      
  10. KALDIA TUNNEL
      - Equip your Night Goggles and head to Grune Gate.
      
      * You should have this from the Prologue. If not, buy it from the items store in Zeiss.
      
  11. RUAN 
      - At the harbour (near the crane), speak to ハーグ Haag to get three Gasoline Tanks.
      
  12. ZEISS
      - Speak the Gustav the Maintenance Chief at the Departure/Arrivals Port.
      
  13. LEISTON FORTRESS  
      - Ask the guard at the gate about the combustion engine.
      
  14. TRATT PLAINS
      - Take the road that splits out to Wolf Fort and Tower of Amberl to 
        find a military ship which had to make an emergency landing. Speak to 
        Liutenant Huffman and obtain the Combustion Engine.
        
  15. ELMO  
      - Go to the pump house and the hot springs will be working again. Mao 
      will give you Highly Concentrated Herb Tea.
      The [エルモ温泉の復旧] "Resumption of the Elmo Hot Springs" quest is complete.
      
  16. WOLF FORT
      - Speak with Captain Pace and obtain Gambling Master Jack Volume 13.
      
  17. Ruan  
      - Go to the guild, repair the communicator and lose another Wave Disruptor.
      
  18. Vista Woodlands Path (Approx. Lvl 78)  
      - Once you enter the area, you will immediately be attacked by 2x Blade 
      Cougars. After defeating them, you will continue on with the campus event.
      
      * After this, you will have consecutive battles with Hunter Soldiers so be ready.
      
  19. JENIS ROYAL SCHOOL (JOSHUA SOLO PART)
      - Going around each building, look through the windows in the Boys 
      Dormitory, Main School Building and the Girls Dormitory.
    
      - Check the entrance to the old school building.
    
      - After going round checking everything, you will automatically return 
      to where Estelle and the others are.
      
  20. JENIS ROYAL SCHOOL  
      - Once your party is ready, go defeat the Strengthened Hunter Soldiers 
      on the second floor of the Club House, Main School Building 1F/2F, 
      the Girls Dorm and the Boys Dorm to rescue the teachers and students.
      
      * You must find everyone apart from Rachael.
      
      * Equipping items that prevent Craft Seal may make the battles easier.
      
      - Once you've found everyone (besides Rachael), leave the building and 
      you'll hear a scream. Go to the old school building.
      
  21. CAMPUS, OLD SCHOOL BUILDING
      - Enter the building, defeat Gilbert and complete the "Campus Occupation" quest.
      
  22. JENIS ROYAL SCHOOL
      - Speak with Purple on the first floor of the school building, in the 
      Cultures Lecture Room to obtain Gambling Master Jack Volume 12.
      
  23. BOSE
      - Speak to Minne at the Book Stall to obtain Gambling Master Jack 
      Volume 14. You can also purchase back issues Liberl News if you want.
      
  24. GRANCEL CASTE (APPROX. LVL 79)
      - There will be a fight at the entrance.

      * Items that prevent Darkness would be a good idea.
    
      * If you have collected all 14 volumes of Gambling Master Jack, talk to 
      the Coffee House manager Paral to obtain a Semria Stone.
    
      - At the gates of Grancel Castle, you'll fight 3x Pale Apaches.
      
  25. GRANCEL CASTLE
      - Go to the throne room at the top level.
End of this chapter...

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