
A Lurking Shadow
Completing the training at Le Locle, Estelle and Anelace both go their
separate ways.
Anelace must leave to help with the Bracer Guild's investigatation
into the Ouroboros organisation
and so can't join Estelle in her trip to Ruan.
Upon arriving back in Ruan, Estelle is congratulated by the
receptionist at the local Bracer Guild.
She then finds out about how
reports have been coming in about sightings of a white figure at night,
floating around
in the sky. Thinking that it could be a ghost, Estelle
grows nervous but she decides to do the job.
If she's going to become
stronger, she can't be afraid of little things like this.
Going around tracking where the sightings occurred, Estelle meets a
young girl at Air Letten accompanied by two adults who appeared to be
her parents. Innocently, she called out to Estelle asking about the
famous waterfall they were looking at. After a little chat, the little
girl introduces herself as Renne and that her father was a business man
who often travelled to Liberl to work. This time, he was taking the
whole family here on holiday. Saying goodbye and promising that they'll
have some fun together next time they meet, Estelle and the others
continue onto the next destination.
The next sighting occurred at the Mercia Orphanage. Estelle was
surprised and happy that it had been completely rebuilt after it was
destroyed in the Coup De'tat incident. After greeting the director
Teresa there, Estelle goes off to find the children at the nearby
village who were at Sunday School. There by the windmill, she is reminded
of the time
when she and Joshua sat together by the sea having lunch together.
Outside the door of a nearby building, a sign was up saying "Sunday
School is in Session".
Estelle and the others peered in. To her
surprise, she found that Kevin was the teacher. He didn't notice them
and the children seemed completely absorbed into the story he was telling.
Soon, the story was over and Kevin was exhausted from reading the complete story book
from cover to cover.
He noticed Estelle and the others so he greeted them. Together,
they travelled back to the orphanage and sat down for tea. The children were disappointed
that Estelle didn't bring Joshua with her. Although sad to be reminded of the missing
Joshua again, Estelle kept smiling and promised them that she would bring him along next time.
After finding out what one of the children knew about the "ghost", the
party left and returned to the guild to report
their findings.
From what they gathered, they find out the "ghost" looked like a man with
long hair
dressed in white and had a mask on. They also notice that the
"ghost" generally disappeared into the same direction. Taking this into
consideration, they decide that it must be lurking somewhere at Jenis Royal
School.
They were eager to find out what this "ghost" really was.
Arriving at the school, Estelle and Klose were very glad to see each other
again.
It's been so long since they last seen each other since the
celebrations after the Coup D'etat incident.
Explaining why they were here,
Klose decides to help them with their "ghost" investigation and they split
into teams. Estelle and Klose's team went around talking to students to see
if they've seen any strange or suspicious lately.
After talking with many students, nothing had come up yet.
Klose explains
that they've all been studying very hard for their recent exam so maybe
that was the reason
why no one has noticed anything. But they didn't give
up and continued going around talking to students.
Passing by the auditorium, Estelle and Klose are reminded of the time they
done a play together.
Estelle and Klose played their role as princes while
the princess was played by Joshua. It was a happy memory
and together, they
sat together talking about what they've been through. Klose, like Estelle,
was in love with Joshua
but she knew that it was only unrequitted love.
She knew that Joshua only had a special place in his heart for Estelle.
As
a dear friend of Estelle, she wanted the best for both of them and was sure
that one day
Estelle will be able to see him again.
Before long, the sun was setting on the horizon and they continued their
investigation.
Their hardwork was soon paying off as a few students were
saying they saw a white figure floating around
on the campus during the
night. Although Estelle was still nervous about the whole "ghost" idea,
none of the students seemed particularly scared. They found it exciting
that a "ghost story" was happening in their campus.
The questions soon lead them to Fraisse in the Girls' Dormitory.
It seemed
she was the only one who wasn't too excited about what she saw. She saw a
white figure appear outside her window, dancing before it flew off in the
direction of the old school building.
Together, Estelle's party went back to the Student Meeting Room to discuss
what their next step would be. They would have to get the key to the gate
from the headmaster before they can investigate the old building. Just
then, as Estelle peered out of the window, her face paled.
It was there.
She uttered "ghost" in a shaky voice and fainted.
Few hours later, Estelle woke up and found herself in a bed in the Girls'
Dormitory.
After describing what the "ghost" she saw looked like, they were
sure that it was what they were after.
Estelle was now more reluctant than
ever to catch it after the scare it gave her.
Acquiring the key from the headmaster, they proceed to the gates where the
"ghost" suddenly appears once again. For a moment, it pranced around in the
air before it bowed and flew off. Without delay, Estelle's party proceeded
to the abandoned school building.
Outside the main doors, they find a card
with a strange message. It appeared to be a riddle from their "ghost".
After finding several more cards and solving the riddles, they soon arrive
in a room with the statue of a dragon.
Examining the statue, they find a
hidden switch. Pushing it revealed a hidden stairway and the statue slid
towards the side. Klose had been to the old school building several times
before but never remembered anything like this being here.
Making their way through the dangerous monster filled passageways, they
soon arrive at the room with their "ghost".
He introduces himself as a
member of the Ouroboros, Blblanc, a Performer who carries out the
instructions
of their leader. He was Performer X, otherwise known as
the Phantom Thief.
Estelle's party noticed the machine behind him and in it was a black globe.
It was a Gospel, a dark Orbment which had powers yet unknown to Estelle's party.
After defeating a mechanical being like the one they fought during the Coup
De'tat incident, Blblanc reveals that he was carrying out an experiment
here. Those "ghosts" they saw were just images projected by the machine he
was using. What the experiment was for, he did not tell.
He also knew all
about Estelle's involvement in the Coup De'tat incident for he had many
disguises.
With an Ouroboros member before them, they had a chance to find out more
about the organisation. Estelle and her party tries to capture Blblanc but
with one swift motion, he pins their shadows down, preventing them from moving.
Olivier manages to stall for some time while they tried to figure out how
to escape by discussing what his idea of beauty is with Blblanc. Both of
them seemed to be obsessed with the subject. Just as Blblanc was about to
finish them off, Dorothy appears. Seeing who the "ghost" really was, she
just had to take a picture for her scoop in the new issue of Liberl News.
The flash frees Estelle's party and Blblanc retreats as there was no reason
for him to stay longer.
His experiment was complete.
Starting Point: Grancel Airport
1. GRANCEL AIRPORT
* You can't go into town.
- Go into the building with the waiting room and meet Muller.
- Purchase リベール通信 2, Liberl News Issue 2 from the counter by
talking to the man on the left.
- Talk to the man to the right to obtain 2 Airship Tickets
- Leave the waiting room、talk to the man at the counter outside.
2. REGULAR AIRSHIP LIND
- Once you regain control, talk to the passengers.
- Talk to Loyd on the top deck and obtain a Fishing Handbook along with
a Progre Fishing Rod.
- After talking to Scherazard on the top deck, descend to the lower
deck and you'll arrive at Ruan.
3. RUAN
* During this point, you'll have the option of choosing to work with Schera or Agate
when everyone is discussing something in the guild. Who you choose won't really
affect the story much, just your style of play and the dialogue that takes
place between the Ravens and your chosen party members.
- In the southern area, buy some 潮風のスープパスタ Super Sea Pasta to obtain the recipe.
- In the northern area, earn 200 medals at the casino and exchange them
for 賭博師ジャック2巻 Gambling Master Jack Volume 2.
- In the southern area, you'll meet Loyde again if you go the the
warehouse area. He tells you how to fish and you'll be forced to go
to the port. You'll obtain 5x Inme bait.
- Visit the Ravens in one of the warehouses in the southern area.
You'll fight the Race, Rocko and Dean. Once you win, you'll find out
about another witness Belle, who also saw the "ghost".
- Go to the house to the right of the Mayor's home and meet Belle.
4. AIR LETTEN
- Talk to Captain Hearn in the middle inner most room.
- Speak with the Soldier Nick at the top of the building.
- Go back down and meet the little girl Renne.
5. MOWE PASS
- In the area where one of the wanted monsters is, you can obtain a
Hard Loafer from the chest.
6. MAGNOLIA VILLAGE
- If you go in front of the windmill、Estelle will recall an event
that took place in FC (not required to progress in the game.)
7. MERCIA ORPHANAGE
- Meet Director Teresa at the front of the orphanage then go find the
children at Magnolia Village to escort them home.
8. MAGNOLIA VILLAGE
- At the white wooden pavillion, order some 魅惑の魚介畑 Captivating
Seafood Special to get the recipe.
- Go to the windmill and check the door. Meet with the priest Kevin and the children
and after the event, you'll be automatically taken back to the orphanage.
9. MERCIA ORPHANAGE
- After leaving the orphanage, Kevin will join your party
(only until you get back to town).
10. RUAN
- After separating with Kevin, return to the guild. You'll meet Nial and Drothy.
- Hearing some commotion, head to the bridge in Ruan and Olivier will
make an appearance during the event.
- After returning to the guild, select 「去った方角」 "The direction the 'ghost' went."
during the dialogue. Olivier and Drothy will join your party.
- At this point, the following Bracer quests are posted on the board:
「日曜学校」"Sunday School"
「クローネ峠の手配魔獣」"Monster Hunt in Krone Mountains"
「アイネ街道の手配魔獣」"Monster Hunt in Aine Pass"
11. JENIS ROYAL SCHOOL
- Entering the campus, you reunite with Klose. After seeing Principal
Collins, go to the Students Meeting Room. Klose will become part of your party.
- Order the dish お嬢様プレート A Lady's Dish on the first floor of the Club House (800 Mira).
- Talk to ミック Mick who's in the Cultures Lecture Room on the first
floor of the main building.
- Talk to パトム Pathorn on level 2 of the main building.
- An event takes place if you go onto the stage in the auditorium.
- Talk to フラッセ Fraisse on the second level of the Girl's Dormitory.
- Exit the building and return to the Students Meeting Room once it's
evening. After that, you'll obtain the Back Gate Key once it's night time.
- Open the back gate in the campus and head to the old school building.
12. CAMPUS, OLD SCHOOL BUILDING
- Once inside, check the torch that's been put out. You'll find the second hint.
- On the first floor, in the left wing of the building, find the
classroom with a desk facing the front. You'll find the third hint.
- On the second floor, in a garden on the right wing of the building,
check the fallen pedestal. You'll obtain a Rusty Key.
- On the first floor, open the locked door that's in the right wing of
the building and enter.
- Check the dragon statue and head into an ancient underground passageway.
13. OLD SCHOOL BUILDING, UNDERGROUND RUINS
Obtainable Items:
Stinger II, Tiara Herb, Genesis Collar (Male Only), EP Charge 1,
Insulation Tape, Attack 2, Ceras Herb, Feather Brooch,
Magic Defence 1, Zeram Powder, S Tablet, Speed 2, Hard Loafer.
- In the inner most room on the B2 level, you'll fight Blblanc,
Storm Bringers and other monsters. (Approx. Level 44).
End of first chapter...






